Nahum, M., Lee, H., Fisher, M., Green, M. F., Hooker, C. I., Ventura, J., Jordan, J. T., Rose, A., Kim, S-J., Haut, K. M., Merzenich, M. M., Vinogradov, S. (2020). Online Social Cognition Training in Schizophrenia: A Double-Blind, Randomized, Controlled Multi-Site Clinical Trial. Schizophrenia Bulletin. https://doi.org/10.1093/schbul/sbaa085
Lee, H., Kent, J., Wendel, C., Wolinsky, F., Foster, E., Merzenich, M., and Voss, M. (2019) Home-Based, Adaptive Cognitive Training for Cognitively Normal Older adults: Initial Efficacy Trial, The Journals of Gerontology: Series B. https://doi.org/10.1093/geronb/gbz073
Wilson, J. E., Collar, E. M., Kiehl, A. L., Lee, H., Merzenich, M., Ely, E. W., and Jackson, J. (2018) Computerized Cognitive Rehabilitation in Intensive Care Unit Survivors: Returning to Everyday Tasks Using Rehabilitation Networks–Computerized Cognitive Rehabilitation Pilot Investigation. Annals of the American Thoracic Society 15:7. https://doi.org/10.1513/AnnalsATS.201709-744RL
Kranz, M. B., Baniqued, P. L., Voss, M. W., Lee, H. and Kramer, A. F. (2017) Examining the Roles of Reasoning and Working Memory in Predicting Casual Game Performance across Extended Gameplay. Front. Psychol. 8:203. doi: 10.3389/fpsyg.2017.00203
Lee, H., Boot, W., Baniqued, P., Voss, M., Prakash, R., Basak, C., and Kramer, A. F. (2015). The Relationship between Intelligence and Training Gains is Moderated by Training Strategy, PLOS One, 10(4): e0123259. doi:10.1371/journal.pone.0123259.
Janssen, A., Boster, A., Lee, H., Patterson, B., & Prakash, R. S. (2015). The effect of video-game training on broad cognitive transfer in multiple sclerosis: A pilot randomized controlled trial. Journal of Clinical and Experimental Neuropsychology, 7, 1-18.
Nicolaidis, A., Voss, M. W., Lee, H.., Vo, L. K. T., & Kramer, A. F., (2014). Parietal plasticity after training with a complex video game is associated with individual differences in improvements in an untrained working memory task. Frontiers in Human Neuroscience, 8. doi:10.3389/fnhum.2014.00169
Baniqued, P. L, Kranz, M. B., Voss, M. W., Lee, H., Cosman, J. D., Severson, J., & Kramer, A. F. (2014). Cognitive training with casual video games: Points to consider. Frontiers in Psychology, 4:1010. doi: 10.3389/fpsyg.2013.01010
Raine, L. B., Lee, H., Saliva, B. J., Chaddock-Hayman, L., Hillman, C. H., & Kramer, A. F. (2013). The influence of childhood aerobic fitness on learning and memory. PLoS ONE, 8 (9): e72666 DOI: 10.1371/journal.pone.0072666
Baniqued, P. L., Lee, H., Voss, M. W., Cosman, J., Severson, J. & Kramer, A. F. (2013). Selling points: Examining the potential of casual video games for cognitive training. Acta Psychologica, 142, 74-86.
Fu, W.T., Lee, H., Boot, W.R., & Kramer, A.F. (2013). Bridging across cognitive training and brain plasticity: A neurally inspired computational model of interactive skill learning. WIREs Cognitive Science, 4:225-236, doi: 10.1002/wcs.1214
Lee, H., Baniqued, P., Cosman, J., Mullen, S., McAuley, E., Severson, J. & Kramer, A.F. (2012). Examining cognitive function across the lifespan using a mobile application. Computers in Human Behavior, 28, 5, 1934-1946.
Lee, H., Voss, M., Prakash, R., Boot, W., Vo, L., Basak, C., VanPatter, M., Gratton, G., Fabiani, M. & Kramer, A.F. (2012). Videogame training strategy-induced change in brain function during a complex visuomotor task. Behavioral Brain Research, 232, 348-357.
Lee, H., Boot, W., Basak, C., Voss, M., Prakash, R., Neider, M., Erickson, K., Simons, D., Fabiani, M., Gratton, G., Low, K. & Kramer, A.F. (2012). Performance gains from directed training do not transfer to untrained tasks. Acta Psychologica, 139, 146-158.
Lee, H., Mozer, M.C., Kramer, A.F. & Vecera, S.P. (2012). Object-based control of attention is sensitive to recent experience. Journal of Experimental Psychology: Human Perception & Performance, 38(2), 314-325.
Prakash, R. S., De Leon, A. A., Mourany, L., Lee, H., Voss, M. W., Boot, W. R., Basak, C., Fabiani, M., Gratton, G., & Kramer, A. F. (2012). Examining neural correlates of skill acquisition in a complex videogame training program. Frontiers in Human Neuroscience, 6:115. doi: 10.3389/fnhum.2012.00115.
Vo, L. T. K., Walther, D. B., Kramer, A. F., Erickson, K. I., Boot, W. R., Voss, M.W., Prakash, P. S., Lee, H., Fabiani, M., Gratton, G., Simons, D. J., Sutton, B. P., Wang, M. Y., (2011). Predicting Individuals' Learning Success from Patterns of Pre-Learning MRI Activity. PLoS ONE 6(1): e16093 doi:10.1371/journal.pone.0016093
Lee, H., & Vecera, S. P. (2010). Spatial short-term memory assists in maintaining occluded objects. Psychonomic Bulletin & Review. 17(6), 846-852.
Boot, W., Basak, C., Erikson, K., Neider, M., Simons, D., Fabiani, M., Gratton, G. Voss, M., Prakash, R., Lee, H., Low, K., & Kramer, A. (2010). Transfer of skill engendered by complex task training under conditions of variable priority. Acta Psychologica. 135, 349-457.
Lee, H., Mozer, M. C., & Vecera, S. P. (2009). The mechanism of priming of pop-out: Stored representation vs. feature weight change. Attention, Perception and Psychophysics, 71, 1059-1071.
Lee, H., & Kim, M.-S. (2009). The effect of content familiarity on memory-based attention allocation. Korean Journal of Experimental Psychology, 21(2), 129-145.
Richard, A. M., Lee, H., & Vecera, S. P. (2008). Attentional spreading in object-based attention. Journal of Experimental Psychology: Human Perception & Performance, 34, 4, 842-853.
Lee, H., & Vecera, S. P. (2005). Visual cognition influences early vision: The role of visual short-term memory in amodal completion. Psychological Science, 16, 10, 763-768.
Vecera, S. P., & Lee, H. (2009). Vision: Cognitive influences. In B. Goldstein (Ed.), Encyclopedia of perception. Thousand Oaks, CA: Sage.
Nahum, M., Lee, H., & Merzenich , M. (2013). Principles of Neuroplasticity-Based Rehabilitation. In Michael M. Merzenich, Mor Nahum, Thomas M. Van Vleet editors: Progress in Brain Research, Vol. 207, Burlington: Academic Press, pp. 141-171.